Sunday, May 1, 2011

Career Fair Review & W/O-a-box

Self Critique & Review:

Putting my best foot forward, I feel that I could have defined what I did a bit better for the first few interviews I had, but I improved in selling what I did as they went so that by the time Joel Halpern, the Creative Services Director for ABC24/CW30 came by I was fully confident and was able to sell myself well enough that he seemed impressed with me and my work and gave me his business card and told me to send him my cover letter/resume. My biggest weakness is that when an interviewer asked about how my work felt similar to the shows on Adult Swim and if I felt associated I didn't have an affirmed answer, so for future interviews I need to make sure I have a definite answer for that topic.

Without a box:

submitted In BOHS We Trust and am going to submit it to the Dragon Con Film Festival.

Tuesday, April 26, 2011

Questions

1. Tell me a little about yourself. (Keep your answer career oriented.)
I'm

2. What are your strengths? Weaknesses?
whatever I do I put my whole self into it and I try to make the most out of what I'm doing. My weakness is that sometimes I get frustrated with what I'm doing which upsets me and makes me irritable.

3. What causes you stress and how do you handle it?
I get stressed out when I am unable to do something that I should be able to do or am rushed on something. I avoid these by allowing myself plenty of time to get done what needs to be done and by making sure that I know what I'm doing before I start.

4. Give me three adjectives that describe you.
Loyal, Hardy, Creative

5. What do you consider your greatest accomplishment?
Graduating College

6. Who is your role model and why?
I have no role model.

7. Who have you been a role model to and why?
If I've been a role model to anyone I do not know who, though I'd have to guess that they're younger than me and have saught me out for advice.

8. What do you like to do in your spare time?
Read novels or work on my writing

9. Why are you interested in this position?
I believe it will be a rewarding experience in a field that fits my area of expertise.

10. Where do you see yourself in five years?
Hopefully in a higher position, having worked hard to prove myself a valuable asset.

11. How do you define success?
I define success by what life experience I have gotten from my task.

12. How do you feel about working nights and weekends for special events and activities?
I don't see the harm in it.

Employer Information:
1. What do you know about our company/organization?
I know that you're a premier print shop in the Midsouth.

2. What do you know about this position?
I would be working with digital images to make them printable and would also be setting up banners and working in a warehouse.

3. Why do you want to work in this field/for our company?
I have relative experience in this field and wish to gain real world experience.

4. What are the most important features you are looking for in a job/supervisor?
Reasonable work conditions and a flexible schedule.

5. What type of steps do you take to stay informed of new developments within your career field?
I read websites that are within my field.

6. What can you contribute to our organization?


Education:
1. How did you decide on your career/field/major?

2. What classes have you enjoyed the most/least during college and why?
I've enjoyed my film course the most, because it gave me the chance to work with others and to work with a project for the entire creation process.

3. How have the activities that you have been involved with during college influenced you?


4. Do you have future plans of furthering your education?
In several years after gaining real world experience and a cash base I plan to go into teaching.

5. What campus activities were you involved with?
I was a cofounder of the Japanese Culture Club and the President of it for two years.

6. Explain... (a poor grade or another failure).
Family circumstances kept me from performing to my fullest. I tried my best while the situation continued.


Experience:
1. Tell me about a time when you had to influence someone to accept your idea.


2. Give me an example of a time when you had to make an important decision and how you came to that decision.


3. What type of supervision do you prefer?
I prefer a supervisor who knows what he's doing, doesn't try and force wrongful blame on others or steal credit.

4. What is your personal style of supervision?
I check on those I supervise every hour or two, making sure that my people are on task, while trying not to keep them from doing their work.

5. Tell me about a time when you had to work with a difficult person and how you handled it.
I focused on the job at hand and worked with the person. When they became difficult I calmly talked to them, trying to keep a focus on the job at hand.

6. Tell me about your position with___________ and the valuable skills you learned.
I learned to get things done fast and efficiently, while multitasking constantly.

7. Please give me an example where you demonstrated the ability to be an effective member of a team.
Once we had to get an order out by 3pm, and we had two other orders that needed to by done by 4pm. I was able to get all three done by 2:45pm without any problems.

8. Give me 3 reasons why I should hire you.
I'm a hard worker, I have experience in the line of work required for this job, and I

9. How would your co-workers/supervisors describe you?
An honest, hard worker, who puts his all into what he does.

10. What did you like the most and the least about your last place of employment?
The best part about my last job was how I was able to put my all into the work without running myself ragged, the worst was that the hours would often go into the dead of night when I'd normally be asleep, shifting my sleep schedule.

11. What relevant experience do you have?
I worked in a factory for a year.

Thursday, April 21, 2011

STAR Questions & Responses

Describe a time when you were a team leader. Who did the team consist of, and what did you do to help your team be
successful?

Durring the digital Cinema course I took there was a project where I was teamed up three other classmates. Due to no one really having a driving force to the group, I took over and helped lead the group while considering each member's opinion and adapting our project so that everyone's ideas were incorporated. After we had our idea made I helped refine the script we came up with to where it was completely understandable and easy to follow. When it came time to shoot the project I helped direct what shots were taken and where each shot was.




Tell me about a time when you had to persuade someone to see your point of view. What tactics did you use? What were the outcomes? What did you learn?

On numerous occasions I've had to talk to other anime fans and we would discuss the certain merits of different series including the ideas, themes, and narrative within the series. During these discussions I normally try and point out traits, ideas, and other things that are not very noticeable and have fairly long discussion about the series, while I used logic and understandable terminology to get my point across. Normally by the end of my conversations the person I was talking to understood what I was talking about and thanked me for telling him about it. One such time was when I hosted a panel at an anime convention and discussed a particular anime franchise. I had people asking me questions about the series as well as people who were just as knowledgeable as me about it and I simply talked to them in a calm, rational fashion while respecting them and their opinions.

Wednesday, April 20, 2011

Job Hunt MK3

Visited Gadsby, she suggested revisions which have been made, pointed me in the direction of printshops for job oppertuniteis and supplied me with the info for a local printshop that was looking to hire from MCA and gave me the needed info to contact him and told me to send my resume out ASAP.

Will do interview questions and STAR exercise later.

Wednesday, April 6, 2011

Job Hunt MK2

1.Film/Video Editor
Neue Studios Inc.

Job Location:
Neue Studios Inc.
91 Beverly Heights
Middletown, CT 06457

Contact:
Neue Studios Inc.
Kathleen Shea

http://www.creativehotlist.com/index.asp?linkTarget=fullJob.asp&jobID=148361


2.Art Director

ABC24/CW30
Memphis,TN

ATTN: Creative Services Director
2701 Union Avenue Extended
Memphis, TN 38112
Email: jhalpern@abc24.com

http://www.abc24.com/content/eyewitnessnewsjobs/story/Art-Director/ckL1Rfe7QUOf9fM-HLRULQ.cspx


3.Photographer

WHBQ-TV FOX13 Memphis

Qualified candidates send resume, salary requirements, and non-returnable tape (if applicable) to:

Human Resources | WHBQ-TV/Fox 13 | 485 S Highland | Memphis, TN 38111
E-mail: roberta.hudson@foxtv.com | No phone calls please!
EOE M/F/D/V

http://www.myfoxmemphis.com/dpp/about_us/work_for_us/Career_Opportunities_at_WHBQ_TV_FOX13_Memphis


4. General Warehouse Worker

Kelly Services
Job Code : 90371
Job Type : Full Time
Category : Manufacturing/ Production/ Operations
Career Level : Experienced (Non-Manager)
Education : High School or GED
Compensation : From 8.00 To 13.00 USD Per Hour
Location : Collierville TN US 38017

http://job.jobcrank.com/USA-TN-Collierville/Business-Warehousing/1735350-General-Warehouse-Workers.aspx


5.AT&T Retail Sales Consultant

Job - Retail
Primary Location - TN-CORDOVA
Other Locations - TN-MILLINGTON, TN-Memphis, TN-COLLIERVILLE, TN-Memphis, TN-Memphis, TN-Memphis, TN-Memphis, TN-BARTLETT, TN-COVINGTON
Schedule - Full-time
Shift - Day Job
Employee Status - Regular

(Apply online button on page)

https://att.taleo.net/careersection/10161/jobdetail.ftl?lang=en&job=1117148&ctx=1

6. Full Time Video Editor

Employer -Sugar Publishing Inc, dba "PopSugar Studios"

Location - San Francisco, California

Job Type - Full Time

Contact Information - You must be logged in to contact this job.
http://www.productionhub.com/jobs/view.aspx?item=30884

7.Video Editor I

Employer - Operation Blessing International

Location - Virginia Beach, Virginia

Job Type - Full Time

Contact Information - You must be logged in to contact this job.

http://www.productionhub.com/jobs/view.aspx?item=30837

Thursday, March 31, 2011

Self Critique

In BOHS We Trust, March 2011

Synopsis-
In BOHS We Trust, we see the Biotech Original Humanoid Servant, or BOHS, created as the ultimate helper, the answer to our daily lives. By placing our trust in BOHS we are supposed to reach a new level of comfort. Until we see the technology become flawed and the chaos that follows.

Intent-
I want this piece to make the viewers laugh at the ridiculousness of the BOHS and the situation it has been placed in while thinking that these things are part of our technological production and that there is the possibility of technology turning on mankind just like in my animation.

Inspiration-
The source of my main idea was founded in the works of Issac Asimov -examples including Foundation and Robots and Empire- and the book series The Rings of the Master by Jack L. Chalker. These works are important to me because more than anything they make me think about their subjects in ways that hae always brought new inspiration to me whenever I read them.

Theme-
The theme of this project is the trust we place in technology and the possibility of that trust being betrayed.

Strenght-
The real strength to this piece would have to be the stylization within the piece and the humor used to keep the story moving.

Problems-
The main problem with my piece is the audio device I used to record my narration wasn't the best and to get a decent audio I had to hold it fairly close to my face, thus the vocals would "pop" when I was too loud. I need to rerecord the narration with a better recording device that I should be getting from an instructor. I also need to improve my work pace when it comes to creating assets to use in animation.

Learning-
My main frustration was that it took so long for me to create the drawings used in the piece. While the quality was good it took too long to make the individual pieces. I discovered during this project that while I may be slow at making the art, the actual animation process went very quickly and quite easily. I also learned that I need to work a lot harder on an idea while it's still on paper before I start working on it, for while I have found I'm very adaptive, too much of a change in script or production is frustrating.

Finished Product

In BOHS We Trust from Nick Brinker on Vimeo.

We trust people. We trust objects, ideas, and theories. But more importantly we trust technology. We trust because it is in the human nature to trust. We trust technology, no matter how advanced it is. We see technology idealized. We refuse to see the problems with technology as we integrate technology more and more into our lives, to the point where we become inseparable from technology and every aspect of our civilization is somehow governed by technology.

In my animation, In BOHS We Trust, we see the Biotech Original Humanoid Servant, or BOHS, created as the ultimate helper, the answer to our daily lives. By placing our trust in BOHS we are supposed to reach a new level of comfort. My intent with this animation is to present a satirical view of our trust in technology and the commercialism that presents technology to the public. The more we put our trust in technology and the more advanced the technology is, the greater the possibility of technology becoming unstable and destructive. Until we find ourselves governed by technology, our lives ruined, and our civilization more mechanical than ever before?

Monday, March 28, 2011

Finish Line

Picture Lock: COMPLETE
Vocals: Good, should rerecord for better levels(Getting soundkit from Meredith on Tuesday)
Sound Effects: COMPLETE
Music: COMPLETE

Demo Reel (PG Ver): COMPLETE
Demo Reel (R Ver): COMPLETE

DVD Menu: Mostly done

Thursday, February 17, 2011

another update

1. Rough cut of demo reel done.

2. Need to rerecord scream at end, make BOHS in news desk at end, and create lower third graphics for newscast then add music and static noise.

Tuesday, February 8, 2011

Update

Goals met:
I have 1:12 seconds of animation for BFA project (WOO-HOO!!!).
I have demo reels downloaded for presenting with links and critiques posted below.
I have my resume printed.
I have my demo reel assets in a single folder.
I have narrowed the jobs down to this single one:


3D Story Artist
Lucasfilm Animation US
Lucasfilm Animation, Ltd.
San Rafael, California - United States


Project: Lucasfilm Animation US
Job Duties(s): Character Design, Conceptual Development / Illustration, Rendering, Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial), Shader Writer / Creation
Software Utilized: 3D Studio Max, Photoshop, After Effects, XSI, MAYA
Genre(s): Television
Bonus Eligibility: No
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately

Job Purpose:

The 3D Story Artist works with a team of artists under the 3D Story Lead to pre-visualize episodes based on the Director’s vision for a CG animated television series.
Primary Responsibilities:

• Under minimal supervision, uses digital assets, including characters and backgrounds, to interpret a script as visualized by the Director.
• Working within scheduled timeframes, provides cinematic pre-visualization of Director’s vision by completing layout of 3D animatic scenes and sequences from start to finish based on scripts and input from the Director.
• Provides other concept artists with underlays and source art created in 3D.
• Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
• Completes special projects as needed or requested.

Education, Experience, Skills:

• Bachelor’s degree and/or equivalent experience.
? 2 -3 years experience in feature film or television production.
• Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
• Demonstrated proficiency in scene, shot, camera, and character composition is required.
• Sense of comedic timing.
• Modeling, lighting, texturing, and animation experience strongly desired.
• Knowledge of terminology and techniques used in film, animation, and visual effects, including basic knowledge of photography and camera lenses.
• Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
• Ability to learn and use new software as needed.
• Ability to work under pressure as well as implement changes based on input from multiple sources.
• Ability to multi-task and work efficiently in a multi-user environment.
• Excellent organizational skills a must.

Monday, January 31, 2011

Demo Reel Research

http://www.youtube.com/watch?v=Qp-HMh-toHo
3D animation reel. 4 min in length Too long (4 minutes!) with overly loud music and multiple songs and audio clips..Shows off the artist's skills in every step of the 3D process.and her prowess over inserting 3D into video.

http://www.youtube.com/watch?v=c18k0-04bMY
2D/3D animation/animation director/animation supervisor demo reel. 6:10 in length, but with all the big name projects he's done it's understandable. Music flows with the piece and moves it through the entire piece. The parts for the supervisor parts are actual clips for the projects he's worked on. Overall it needs to have the sequences cut to in length drastically.

http://www.youtube.com/watch?v=LjkxrDUF9_w
3D animation reel. 1:37 in length. Character animation reel. Music doesn't overpower work and good use of characters w/in the animation.

http://www.youtube.com/watch?v=g1hVLQGcINw
3D animation reel of medical animations. 1:46 in length. Music works well with footage and footage flows nicely from one part to the next.


http://www.youtube.com/watch?v=SSvujm630ds

After Effects & flash demo reel. 2 min long. Music goes great with the footage. Footage moves quickly and fluidly from one part to another.


http://www.youtube.com/watch?v=9nk6XLdJdJs

2D animation demo reel. 1:46 in length. Music works well with it aqnd the clips flow well from one to the next.


http://www.youtube.com/watch?v=hFpApt_xF5w&NR=1
2D animation demo reel. Music works well with the fluid art style and the clips flow togeather extremely well. Features stills, character designs and sketches as well. Ends abruptly almost as if it isn't finished.

http://www.youtube.com/watch?v=rB618k5ybM4

Video/sound/cinematography editing demo reel/ 3:11 in length. Music was annoying and the sound effects were weird and didn't fit what was being shown with no context available. Editing was funky and featured sever hue/saturation/contrast/brightness/shapness shifts with shaky camera work of extreme close-ups that made no sense, especially in the order they were shown.


http://www.youtube.com/watch?v=4iXqHq-P-GA

Video editing reel. 2:26 in length. Appears to be partial trailers for movies. Sound and video quality is horrible and sound seems to be off by few miliseconds at points. No lead in or out of footage and no mention of who or what company it's for except for in video description.

http://www.youtube.com/watch?v=BK-JhQbMuUU
Video editing reel. 3:37 in length, Clips taken from artist's video projects. Lead in of clips to a title card with pictures of what will be shown below. Intro music is cheesy and just sits there, not adding or subtracting from the lead in clips. The clips are well edited and music set to the clips go great with the footage.

Tuesday, January 25, 2011

Goals

1/31: Goals met! I have a minute and one second of animation total. I need another eleven seconds to have animation to equal the length of the infomercial sound and I need to redo two scenes of chaos footage and I'll be ever so close to being done. I've also found some demo reels that I'll be posting later tonight and I found two more jobs and have moderately unpacked them.


----------------------------------
1/28: Met goals for class. New goals are to finish timing out the video to the sound create the TV frame for the first half of the animation, get to a near completed state for the first half of the animation (minus the opening), and determine how many more seconds of animation I need to finish the project


----------------------------------
Goal = Record narrative for rest of infomercial, start working on Demo reel search, have interview with Gadsby done and summarized.

Gadsby meeting

I've met with Gadsby, and after a few minutes going over my resume and building different resumes and cover letters for different jobs we discussed possible job options, including my "dream job".

If possible, I'd love to work for Wizards of the Coast, a gaming company subsidiary of Hasbro that is responsible for maintaining Dungeons and Dragons, Magic the Gathering, Duel Masters, Axis&Allies, and Heroscape. To do this she suggested I try to aim for the gaming industry as a whole for a career option. We discussed the artist's role as a freelance image producer in such companies and how the real creative forces at such companies are designers. This has prompted me to 1)start learning how to use illustrator and Indesign and 2) create pieces for my portfolio/demo-reel that highlight my skills as a designer, both in the visual and creative process. While I will continue to pursue a job in animation I will also start looking into creative design jobs including web design as I have found I enjoy the creative process of web design.

Job hunt

UPDATE1/31 (Running tally/update of jobs researched):

Possible job 1:
Graphic Designer

Description:
We are currently seeking an experienced graphic designer for an opening on our content packaging team. The right candidate is media technology savvy but also understands print models. In addition to design and layout for print magazines and products, our graphic designers perform pre-press production tasks and package content for websites and other media channels. This is a great opportunity to join a dynamic and forward-thinking team of talented professionals who are focused on content and dedicated to quality.

Requirements:

• Demonstrated proficiency in InDesign and Photoshop
• Technical know-how
• Creative, but with the ability to take direction well
• Attention to detail, ability to multitask and manage projects to completion
• Enjoys a fast-paced, deadline-driven environment
• Positive attitude, strong initiative and desire to continue learning
• Able to react to change productively
• Ability to work independently as well as a member of a team
• Strong communicator
• Experience with copy editing a plus
• WordPress or other CMS experience helpful
• Bachelor’s degree preferred

Send cover letter, resume’ and links to your online portfolio or website to Christina Carden, Media Technology Director.

For this one I'd need skills in InDesign and a good portfolio of examples of my 2D work.





Possible Job 2:
3D Story Artist
Lucasfilm Animation US
Lucasfilm Animation, Ltd.
San Rafael, California - United States


Project: Lucasfilm Animation US
Job Duties(s): Character Design, Conceptual Development / Illustration, Rendering, Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial), Shader Writer / Creation
Software Utilized: 3D Studio Max, Photoshop, After Effects, XSI, MAYA
Genre(s): Television
Bonus Eligibility: No
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately

Job Purpose:

The 3D Story Artist works with a team of artists under the 3D Story Lead to pre-visualize episodes based on the Director’s vision for a CG animated television series.
Primary Responsibilities:

• Under minimal supervision, uses digital assets, including characters and backgrounds, to interpret a script as visualized by the Director.
• Working within scheduled timeframes, provides cinematic pre-visualization of Director’s vision by completing layout of 3D animatic scenes and sequences from start to finish based on scripts and input from the Director.
• Provides other concept artists with underlays and source art created in 3D.
• Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
• Completes special projects as needed or requested.

Education, Experience, Skills:

• Bachelor’s degree and/or equivalent experience.
? 2 -3 years experience in feature film or television production.
• Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
• Demonstrated proficiency in scene, shot, camera, and character composition is required.
• Sense of comedic timing.
• Modeling, lighting, texturing, and animation experience strongly desired.
• Knowledge of terminology and techniques used in film, animation, and visual effects, including basic knowledge of photography and camera lenses.
• Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
• Ability to learn and use new software as needed.
• Ability to work under pressure as well as implement changes based on input from multiple sources.
• Ability to multi-task and work efficiently in a multi-user environment.
• Excellent organizational skills a must.


I For me to be able to apply for this job I'd need to be a bit more experienced in Maya, refresh my knowledge of cinematography, and have a good demo reel.





Possible job 3:

Institution: University of Tennessee Health Science Center
Location: Memphis, TN
Category:
Admin - Publications and Editing
Posted: 01/26/2011
Application Due: Open Until Filled
Type: Full Time
Salary: $29,950.20 to $43,299.60 USD Per Year
Job Summary/Essential Job Functions: The Editorial and Design Specialist III will serve as a supporting writer and coordinator for the Health Science Center's various internal and external publications for the Department of Communications and Marketing.

DUTIES AND RESPONSIBILITIES:
1. Serve as primary editor for The Record, the internal newsletter.
2. Write, design and edit alumni magazines.
3. Support Web-based marketing materials, videos and any designated projects that serve as official university communiqués.
4. Assist in planning and execution of such special projects as annual updating of the telephone directory, as well as compilation of News Notes (electronic clips package).
5. Perform editorial and production work to include writing content, developing design and assisting with production of publications or videos as directed by the Director.
6. Works with the Director to develop concepts and direction; assist team with layout, design, pre-press functions, and assist with oversight of printing and distribution.
7. Provide support to the university with social media and related marketing initiatives.
8. Collaborate with photographer and Information Technology to ensure that the Health Science Center is well represented photographically on website; coordinate update of department's Web page with Information Technology.
9. Perform other duties as assigned.

JOB QUALIFICATIONS: MINIMUM REQUIREMENT: Bachelor's Degree in Public Relations, Journalism, Communications or related field; 3 years experience; must be an organized with strong writing skills and experience with graphic design/layout. Candidate should be well versed with both Mac and Windows platforms. Excellent computer skills required using Adobe InDesign (experience required), Page Maker, Quark Express, Free Hand or Adobe Illustrator and familiarity with Adobe Photoshop. Skills required in scanning of text and photos, and experience in Web design a plus. Knowledge of Microsoft FrontPage and Macromedia Dreamweaver also a plus. Must have solid knowledge of pre-press production and be able to handle multiple projects from beginning to end with little supervision. Must be experienced at and committed to meeting deadlines. Must have experience developing PowerPoint presentations. Excellent communication skills required, also must be well organized with ability to handle multiple projects simultaneously. Proficiency in Word required. Team orientation required. (TRANSCRIPT REQUIRED)

Application Information
Apply for this Position through My HigherEdJobs
Postal Address: Val Jordan
Human Resources
University of Tennessee Health Science Center
910 Madison Avenue, Suite 722
Memphis, TN 38163
Phone: 901-448-5600
Fax: 901-448-5170
Online App. Form: http://www.uthsc.edu/hr/Employment/
Email Address: vjordan3@uthsc.edu


The only things I'm missing are experience in InDesign, Illustrator, 3 years of field experience and pre-press production, and a good portfolio of work.






Of the three jobs I've looked into the one I feel I'd like to pursue the most would the one for Lucasfilms.






--------------------------------------------------------------------------------
UPDATE 1/27:

Since talking with Gadsby I've been looking around businesses that do card games, tabletops, etc. The main one I'm looking at is Games Workshop, known for Warhammer, LOTR, and Warhammer 40k.
About GW

Gadsby is arranging for a tour of their facilities here in town this upcoming week so I'll have more about GW later. Jobs currently posted on their site can be found here.

As far as continuing research into jobs previously looked into,

For the Journal Communications Job the title, description and requirements are as follow:

Graphic Designer

Description:
We are currently seeking an experienced graphic designer for an opening on our content packaging team. The right candidate is media technology savvy but also understands print models. In addition to design and layout for print magazines and products, our graphic designers perform pre-press production tasks and package content for websites and other media channels. This is a great opportunity to join a dynamic and forward-thinking team of talented professionals who are focused on content and dedicated to quality.

Requirements:

• Demonstrated proficiency in InDesign and Photoshop
• Technical know-how
• Creative, but with the ability to take direction well
• Attention to detail, ability to multitask and manage projects to completion
• Enjoys a fast-paced, deadline-driven environment
• Positive attitude, strong initiative and desire to continue learning
• Able to react to change productively
• Ability to work independently as well as a member of a team
• Strong communicator
• Experience with copy editing a plus
• WordPress or other CMS experience helpful
• Bachelor’s degree preferred

Send cover letter, resume’ and links to your online portfolio or website to Christina Carden, Media Technology Director.





-------------------------------


I spent a couple hours combing through job hunting sites such as Monster.com and Careerbuilder.com, but all art related jobs need at least one to two years of prior experience, even for entry level positions.

Then I got lucky.

http://www.creativehotlist.com/index.asp (posts art specific job listings from across the country)
http://jobs.hollywoodreinvented.com/a/jbb/find-jobs

The fist site has been more helpful while the second site has given me more ideas of what types of video jobs there are.

http://www.dynamicpost.com/index.htmlA nice video editing firm I found in Nashville.

http://www.prodigiarts.com/home.htmlA digital art firm located here in Memphis.


Possible Job 1

Journal Communications http://www.jnlcom.com/

Job Location:
Journal Communications 725 Cool Springs Blvd Franklin, TN 37067
Requested Online Materials:
Creative Hotlist Portfolio, Creative Hotlist PDF Sample

The company is a journalist based publishing company with a fairly nice reputation. Further investigation is required.


Possible job 2

Video Editing position for Amazon.com. So far I have not been able to find much on the position, leading me to think the post is out-dated.


Possible job 3.
part/full-time commercial job doing freelance commissions on the side until enough real-world experience is gained to find a better job (final back-up fail safe)

Thursday, January 20, 2011

Goal for Tuesday the 25th

I hope to not only have a rough narrative recorded, but to have the first half of the infomercial timed and be halfway done animating it.

a secondary goal is to have another 2 to 4 scenes of the chaos part of the animation done.

Tuesday, January 18, 2011

BFA creative strategy

Log Line-
The Biotech Original Humanoid Servant, a surefire way to change your life!

Synopsis-
As George watches an infomercial for the B.O.H.S. (Biotech Original Humanoid Servant), chaos spreads across the world as an error in the B.O.H.S.’ DNA cause them to rampage in strange ways, until the world is overrun with B.O.H.S. and humankind lays dead and dying.

Tone & Execution-
The approach to my project is to create a 2D animated project through the use of Adobe Photoshop and After Effects as well as contemporary comedy that is dark and gritty at certain moments and light and fluffy at others.

Objective-
The goal of this project is to parody the mass marketing strategy that is information commercials (infomercials) and breakdown the absolute trust the product’s seller wants to instill in potential buyers.

Target Audience-
1. People within the age range of 18-28
2. Consumers of mass commercialism who follow the word of labels blindly.

Positioning-
1. Online distribution to video sites (Youtube, Vimeo, Dailymotion, Veoh, etc.)
2. Student submission category in film festivals

Mandatory-
1. Story/Script
2. Computer w/ Photoshop, After Effects, Logic, and Final Cut programs
3. Time/Sleep & Food to keep artist alive
4. Vigilant eye on the clock/calendar

Inventory-
1. Story/Script
2. Assets for AE files
3. AE files
4. Access to computers with needed programs installed on them

Timeline-

Jan 23rd:
1. Rough sound recorded
2. Start timing first half of infomercial to sound and get halfway done with first half
3. Have 2 to 4 more scenes done for the second half of the infomercial if not completed

Jan 30th:
1. Have rough cut of first half of infomercial done

Feb 6th:
1. Have second half of infomercial near completion

Feb 13th:
1. Have rough cut of infomercial done and timed to sound

Feb 20th:
1. Have infomercial edited
2. Refine sound if needed
3. Start composing score for background music

Feb 27th:
1. Be halfway done with/near completion with score

March 6th:
1. Done with scoring

March 13th:
1. Final edits to project



The timeline is a best case scenario that I will strive to have done. Should I fall short of this then I will have failed myself, and failure is not an option.

First post

Senior Studio 2. First post. Dear God save us all. TT.TT