Tuesday, February 8, 2011

Update

Goals met:
I have 1:12 seconds of animation for BFA project (WOO-HOO!!!).
I have demo reels downloaded for presenting with links and critiques posted below.
I have my resume printed.
I have my demo reel assets in a single folder.
I have narrowed the jobs down to this single one:


3D Story Artist
Lucasfilm Animation US
Lucasfilm Animation, Ltd.
San Rafael, California - United States


Project: Lucasfilm Animation US
Job Duties(s): Character Design, Conceptual Development / Illustration, Rendering, Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial), Shader Writer / Creation
Software Utilized: 3D Studio Max, Photoshop, After Effects, XSI, MAYA
Genre(s): Television
Bonus Eligibility: No
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately

Job Purpose:

The 3D Story Artist works with a team of artists under the 3D Story Lead to pre-visualize episodes based on the Director’s vision for a CG animated television series.
Primary Responsibilities:

• Under minimal supervision, uses digital assets, including characters and backgrounds, to interpret a script as visualized by the Director.
• Working within scheduled timeframes, provides cinematic pre-visualization of Director’s vision by completing layout of 3D animatic scenes and sequences from start to finish based on scripts and input from the Director.
• Provides other concept artists with underlays and source art created in 3D.
• Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
• Completes special projects as needed or requested.

Education, Experience, Skills:

• Bachelor’s degree and/or equivalent experience.
? 2 -3 years experience in feature film or television production.
• Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
• Demonstrated proficiency in scene, shot, camera, and character composition is required.
• Sense of comedic timing.
• Modeling, lighting, texturing, and animation experience strongly desired.
• Knowledge of terminology and techniques used in film, animation, and visual effects, including basic knowledge of photography and camera lenses.
• Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
• Ability to learn and use new software as needed.
• Ability to work under pressure as well as implement changes based on input from multiple sources.
• Ability to multi-task and work efficiently in a multi-user environment.
• Excellent organizational skills a must.

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