Thursday, February 17, 2011

another update

1. Rough cut of demo reel done.

2. Need to rerecord scream at end, make BOHS in news desk at end, and create lower third graphics for newscast then add music and static noise.

Tuesday, February 8, 2011

Update

Goals met:
I have 1:12 seconds of animation for BFA project (WOO-HOO!!!).
I have demo reels downloaded for presenting with links and critiques posted below.
I have my resume printed.
I have my demo reel assets in a single folder.
I have narrowed the jobs down to this single one:


3D Story Artist
Lucasfilm Animation US
Lucasfilm Animation, Ltd.
San Rafael, California - United States


Project: Lucasfilm Animation US
Job Duties(s): Character Design, Conceptual Development / Illustration, Rendering, Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial), Shader Writer / Creation
Software Utilized: 3D Studio Max, Photoshop, After Effects, XSI, MAYA
Genre(s): Television
Bonus Eligibility: No
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately

Job Purpose:

The 3D Story Artist works with a team of artists under the 3D Story Lead to pre-visualize episodes based on the Director’s vision for a CG animated television series.
Primary Responsibilities:

• Under minimal supervision, uses digital assets, including characters and backgrounds, to interpret a script as visualized by the Director.
• Working within scheduled timeframes, provides cinematic pre-visualization of Director’s vision by completing layout of 3D animatic scenes and sequences from start to finish based on scripts and input from the Director.
• Provides other concept artists with underlays and source art created in 3D.
• Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
• Completes special projects as needed or requested.

Education, Experience, Skills:

• Bachelor’s degree and/or equivalent experience.
? 2 -3 years experience in feature film or television production.
• Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
• Demonstrated proficiency in scene, shot, camera, and character composition is required.
• Sense of comedic timing.
• Modeling, lighting, texturing, and animation experience strongly desired.
• Knowledge of terminology and techniques used in film, animation, and visual effects, including basic knowledge of photography and camera lenses.
• Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
• Ability to learn and use new software as needed.
• Ability to work under pressure as well as implement changes based on input from multiple sources.
• Ability to multi-task and work efficiently in a multi-user environment.
• Excellent organizational skills a must.