Wednesday, April 20, 2011

Job Hunt MK3

Visited Gadsby, she suggested revisions which have been made, pointed me in the direction of printshops for job oppertuniteis and supplied me with the info for a local printshop that was looking to hire from MCA and gave me the needed info to contact him and told me to send my resume out ASAP.

Will do interview questions and STAR exercise later.

Wednesday, April 6, 2011

Job Hunt MK2

1.Film/Video Editor
Neue Studios Inc.

Job Location:
Neue Studios Inc.
91 Beverly Heights
Middletown, CT 06457

Contact:
Neue Studios Inc.
Kathleen Shea

http://www.creativehotlist.com/index.asp?linkTarget=fullJob.asp&jobID=148361


2.Art Director

ABC24/CW30
Memphis,TN

ATTN: Creative Services Director
2701 Union Avenue Extended
Memphis, TN 38112
Email: jhalpern@abc24.com

http://www.abc24.com/content/eyewitnessnewsjobs/story/Art-Director/ckL1Rfe7QUOf9fM-HLRULQ.cspx


3.Photographer

WHBQ-TV FOX13 Memphis

Qualified candidates send resume, salary requirements, and non-returnable tape (if applicable) to:

Human Resources | WHBQ-TV/Fox 13 | 485 S Highland | Memphis, TN 38111
E-mail: roberta.hudson@foxtv.com | No phone calls please!
EOE M/F/D/V

http://www.myfoxmemphis.com/dpp/about_us/work_for_us/Career_Opportunities_at_WHBQ_TV_FOX13_Memphis


4. General Warehouse Worker

Kelly Services
Job Code : 90371
Job Type : Full Time
Category : Manufacturing/ Production/ Operations
Career Level : Experienced (Non-Manager)
Education : High School or GED
Compensation : From 8.00 To 13.00 USD Per Hour
Location : Collierville TN US 38017

http://job.jobcrank.com/USA-TN-Collierville/Business-Warehousing/1735350-General-Warehouse-Workers.aspx


5.AT&T Retail Sales Consultant

Job - Retail
Primary Location - TN-CORDOVA
Other Locations - TN-MILLINGTON, TN-Memphis, TN-COLLIERVILLE, TN-Memphis, TN-Memphis, TN-Memphis, TN-Memphis, TN-BARTLETT, TN-COVINGTON
Schedule - Full-time
Shift - Day Job
Employee Status - Regular

(Apply online button on page)

https://att.taleo.net/careersection/10161/jobdetail.ftl?lang=en&job=1117148&ctx=1

6. Full Time Video Editor

Employer -Sugar Publishing Inc, dba "PopSugar Studios"

Location - San Francisco, California

Job Type - Full Time

Contact Information - You must be logged in to contact this job.
http://www.productionhub.com/jobs/view.aspx?item=30884

7.Video Editor I

Employer - Operation Blessing International

Location - Virginia Beach, Virginia

Job Type - Full Time

Contact Information - You must be logged in to contact this job.

http://www.productionhub.com/jobs/view.aspx?item=30837

Thursday, March 31, 2011

Self Critique

In BOHS We Trust, March 2011

Synopsis-
In BOHS We Trust, we see the Biotech Original Humanoid Servant, or BOHS, created as the ultimate helper, the answer to our daily lives. By placing our trust in BOHS we are supposed to reach a new level of comfort. Until we see the technology become flawed and the chaos that follows.

Intent-
I want this piece to make the viewers laugh at the ridiculousness of the BOHS and the situation it has been placed in while thinking that these things are part of our technological production and that there is the possibility of technology turning on mankind just like in my animation.

Inspiration-
The source of my main idea was founded in the works of Issac Asimov -examples including Foundation and Robots and Empire- and the book series The Rings of the Master by Jack L. Chalker. These works are important to me because more than anything they make me think about their subjects in ways that hae always brought new inspiration to me whenever I read them.

Theme-
The theme of this project is the trust we place in technology and the possibility of that trust being betrayed.

Strenght-
The real strength to this piece would have to be the stylization within the piece and the humor used to keep the story moving.

Problems-
The main problem with my piece is the audio device I used to record my narration wasn't the best and to get a decent audio I had to hold it fairly close to my face, thus the vocals would "pop" when I was too loud. I need to rerecord the narration with a better recording device that I should be getting from an instructor. I also need to improve my work pace when it comes to creating assets to use in animation.

Learning-
My main frustration was that it took so long for me to create the drawings used in the piece. While the quality was good it took too long to make the individual pieces. I discovered during this project that while I may be slow at making the art, the actual animation process went very quickly and quite easily. I also learned that I need to work a lot harder on an idea while it's still on paper before I start working on it, for while I have found I'm very adaptive, too much of a change in script or production is frustrating.

Finished Product

In BOHS We Trust from Nick Brinker on Vimeo.

We trust people. We trust objects, ideas, and theories. But more importantly we trust technology. We trust because it is in the human nature to trust. We trust technology, no matter how advanced it is. We see technology idealized. We refuse to see the problems with technology as we integrate technology more and more into our lives, to the point where we become inseparable from technology and every aspect of our civilization is somehow governed by technology.

In my animation, In BOHS We Trust, we see the Biotech Original Humanoid Servant, or BOHS, created as the ultimate helper, the answer to our daily lives. By placing our trust in BOHS we are supposed to reach a new level of comfort. My intent with this animation is to present a satirical view of our trust in technology and the commercialism that presents technology to the public. The more we put our trust in technology and the more advanced the technology is, the greater the possibility of technology becoming unstable and destructive. Until we find ourselves governed by technology, our lives ruined, and our civilization more mechanical than ever before?

Monday, March 28, 2011

Finish Line

Picture Lock: COMPLETE
Vocals: Good, should rerecord for better levels(Getting soundkit from Meredith on Tuesday)
Sound Effects: COMPLETE
Music: COMPLETE

Demo Reel (PG Ver): COMPLETE
Demo Reel (R Ver): COMPLETE

DVD Menu: Mostly done

Thursday, February 17, 2011

another update

1. Rough cut of demo reel done.

2. Need to rerecord scream at end, make BOHS in news desk at end, and create lower third graphics for newscast then add music and static noise.

Tuesday, February 8, 2011

Update

Goals met:
I have 1:12 seconds of animation for BFA project (WOO-HOO!!!).
I have demo reels downloaded for presenting with links and critiques posted below.
I have my resume printed.
I have my demo reel assets in a single folder.
I have narrowed the jobs down to this single one:


3D Story Artist
Lucasfilm Animation US
Lucasfilm Animation, Ltd.
San Rafael, California - United States


Project: Lucasfilm Animation US
Job Duties(s): Character Design, Conceptual Development / Illustration, Rendering, Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial), Shader Writer / Creation
Software Utilized: 3D Studio Max, Photoshop, After Effects, XSI, MAYA
Genre(s): Television
Bonus Eligibility: No
Relocation: No
Required Spoken Language(s): English
Required Work Auth.: United States
Start Date: Immediately

Job Purpose:

The 3D Story Artist works with a team of artists under the 3D Story Lead to pre-visualize episodes based on the Director’s vision for a CG animated television series.
Primary Responsibilities:

• Under minimal supervision, uses digital assets, including characters and backgrounds, to interpret a script as visualized by the Director.
• Working within scheduled timeframes, provides cinematic pre-visualization of Director’s vision by completing layout of 3D animatic scenes and sequences from start to finish based on scripts and input from the Director.
• Provides other concept artists with underlays and source art created in 3D.
• Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
• Completes special projects as needed or requested.

Education, Experience, Skills:

• Bachelor’s degree and/or equivalent experience.
? 2 -3 years experience in feature film or television production.
• Extensive training in and/or strong demonstrable understanding of the principles of story-telling, art and film.
• Demonstrated proficiency in scene, shot, camera, and character composition is required.
• Sense of comedic timing.
• Modeling, lighting, texturing, and animation experience strongly desired.
• Knowledge of terminology and techniques used in film, animation, and visual effects, including basic knowledge of photography and camera lenses.
• Demonstrated proficiency using Maya, XSI or 3Ds max required. Proficiency in other applications such as Photoshop and After Effects, as well as familiarity with digital video is highly desired.
• Ability to learn and use new software as needed.
• Ability to work under pressure as well as implement changes based on input from multiple sources.
• Ability to multi-task and work efficiently in a multi-user environment.
• Excellent organizational skills a must.